Вот тут лежит ряд интересных материалов, посвященных теории создания компьютерных игр. В частности, интересны следующие правила (которым должна соответствовать игра, чтобы стать хитом):
1. Not to be killed without warning
2. To be able to win without dying
3. Not to have the game close off
4. Not to need to do unliekly things
5. Not to need to do boring things
6. To have choices
7. Not to depend too much on luck
8. Not to be given too many red herrings
9. To not be too parochial
10.To know how the game is progressing
11. Not to need outside knowledge
12. To never need a walkthrough
13. To be able ot save resonabliy often
14. To be able to pause
15. To never have a reward turn out to be a punishment
16. To only have to do really challenging things once
17. To never have to do a challenging task pointlessly
18. To be able to kill the boss
19. To be able to skip the cuscenes the second time
20. To know our objectives
1. Not to be killed without warning
2. To be able to win without dying
3. Not to have the game close off
4. Not to need to do unliekly things
5. Not to need to do boring things
6. To have choices
7. Not to depend too much on luck
8. Not to be given too many red herrings
9. To not be too parochial
10.To know how the game is progressing
11. Not to need outside knowledge
12. To never need a walkthrough
13. To be able ot save resonabliy often
14. To be able to pause
15. To never have a reward turn out to be a punishment
16. To only have to do really challenging things once
17. To never have to do a challenging task pointlessly
18. To be able to kill the boss
19. To be able to skip the cuscenes the second time
20. To know our objectives
Похоже, Doom 3 никогда не станет хитом, если судить по этим правилам
Конечно не станет. Игра дурацкая же!
Doom 3 игра офигительнейшая!
Офигительно написал!
Интересно, чем же Doom номер 3 офигителен? 20 часов полного тупизма
Только если этим

в твиттер